So let’s get started by creating a new Unity Project, I called mine TileMapXML.
Next let’s start building our file structure. Create a folder called
TileMapXML. Inside TileMapXML create a folder called Maps and a Folder
called Scripts. We will be placing all of our maps in the maps folder
and all of our scripts in the scripts folder. In the Scripts folder
create a new folder called Editor, this is a special folder that Unity
use of all of your Editor scripts, these scripts will not be included in
your run time package. Now in the Maps folder create a folder called
Tilesets, this is where all of our tileset textures and saved tilesets
from Tiled will go. Inside the scripts folder create a folder called
Editor, this is a special folder in Unity for all the editor only
scripts.
Tile Map XML Tutorial Index
Introduction
Initial Unity Setup
Tileset Textures
Tiled Maps
Tiled Map XML Loading in Unity
NUnit Testing
Tiled Map Format
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